Bringing the Weird West to Life with Doomtown’s Short Stories

‘Dammit, I’m the sheriff! Bring me my coffee and donuts or more bodies are gonna drop!’

The high noon standoffs.The crazy magic carnival. The steampunk capitalists with their mechanical horses. As I’ve mentioned both here and elsewhere, I love the weird western card game Doomtown, and one of the things that makes me love it more is the fiction.

Combining Game and Story

AEG, the company who publish Doomtown, regularly post short fiction based on the game on their website. As a way of keeping players’ attention and building excitement around a game, I think it’s rather nifty. It builds up the plot, gives context to some of the cards, and makes me a little more interested in the characters of the game.

As integration of game and story goes, it’s no Device 6. But it’s really cool to see a company playing with what they can do in already playful mediums – short stories and games.

Moments Not Stories

These Doomtown pieces aren’t always what I’d describe as stories in their own right. They’re there to show a character, action or item in context. Something usually changes over the course of the story, but it often feels insubstantial.

For what it is, that works. It strings together the existing material of the game into a more coherent narrative full of character and tension, not just coloured pieces of card. I’d be surprised if the writers thought this was going to draw in new fans. It’s about maintaining existing interest, not bringing in more.

That said, I think weird west fans might enjoy the little snippets even without the bigger context of the game and the scenes written for the card sets. This is a world full of atmosphere and dark ideas, perfect for those who like to see spells and six-shooters in the same place.

Art as Marketing

This fits with a wider trend at the moment, where marketing cultural products has become less about badgering an audience into buying and more about giving something away to grab their interest. It’s common for serial fiction to include a cheap or free first e-book. Instead of badgering people into reading, the creators give them something and hope they like it to pay for more.

Speaking of which, my own collection of science fiction short stories, Lies We Will Tell Ourselves, is free on Amazon until Friday. So if Doomtown’s fiction doesn’t grab your interest, or you’ve read it all already, why not give that a go?

Board Game Blogging

Wesley Crusher says games are cool, it must be true!
Wesley Crusher says games are cool, it must be true!

One of the frustrations of freelance writing is that I often can’t point toward the things I’ve written and say ‘I did that’. Sometimes even when I can I don’t want to – no-one wants to read three hundred words designed to sell toothpaste. But right now I have a gig that not only has my name attached, it’s about something readers of this blog might be interested in – board games.

I’m currently writing blog posts for a price comparison sight called Board Game Prices. These aren’t in depth, critical analyses – it’s a site selling board games, so I’m focusing on the positives, the things that make me enthusiastic. Fortunately I have a lot of honest enthusiasm for board games.

Not all the blog posts there are by me, but if you want to read the first couple you can see my top tie-in games or read me enthusing about Doomtown Reloaded (again – I think I may love that game a little too much). I’ll have articles going up there fairly regularly, and they’re tagged with my name, so if you’re interested in board games then please go check it out.

Doomtown – Magic Poker and Mad Science

There are few things more awesome than seeing your passions combined in one great story, film or game. My pleasures include westerns, fantasy, steampunk, boardgames and clever design. Based on all of this, it was inevitable that I’d get into Doomtown Reloaded.

Doomtown Reloaded is a card game from AEG, in which you grapple for control of a lawless Wild West town. The factions involved include ranchers wielding mad science gadgets, a creepy magic carnival, ruthless outlaws, and of course lawmen. There’s a great mix of genre elements in the setting, and character cards that hint at so much more depth than they have space to describe.

But what really sold me on it is the game mechanics. Doomtown cards have suits and values like normal playing cards, and you win or lose shoot-outs by creating poker hands. It’s thematically perfect, not just because poker is so evocative of dark dealings in the Wild West, but because of the tension it builds. As each of you looks at your draw hand, deciding whether to take a risk on changing some of your cards, maybe trying to bluff the other player into a risky play, you can feel the tension mount. It’s like a shoot-out in a film, this long drawn out build-up followed by a sudden, swift moment in which everything is resolved and one side lies dead.

It’s a mechanic that elegantly captures the tone of the setting. And that, to me, is massively pleasing.

Laura and I now play Doomtown most days. It’s not the most relaxing game, but it’s really interesting, and a whole lot of fun. And it’ll probably have me writing magic card game stories like ‘Straight Poker‘ for months to come.