Not Every Fiction Should Be Immersive

Not the real me.

Returning to live roleplay (LRP) has me thinking about immersion in fiction.

Immersiveness hs been a hot issue in British LRP in recent years. Profound Decisions have focused on creating rich, well-executed worlds for players to lose themselves in. The results are spectacular, beautiful, sometimes powerful. Players really get away from reality for a while. New Pathways in Lycanthropy was a fantastic smaller game in this tradition.

The contrast with the Lorien Trust, who run Britain’s long-running festival system, is striking. In and out of character elements are mixed together everywhere, from plastic tents next to in character ones through to the highly visible burger vans at the in character marketplace. The ritual magic system, intentionally or not, encourages jokes that punch through the fourth wall.

Conversations about this focus on quality and effort. Even as someone who’s chosen LT over PD, I see PD’s games as of higher quality. The thought put into them is greater, the effort better directed. This inspires the creativity of their players, creating a rich collaboration. Just the look of the game is a cut above its rivals.

But there’s a related thing that I haven’t seen discussed. These games have very different relationships with reality. PD’s leading game, Empire, isn’t just better at escaping reality. It’s a game built around doing that. The designers have gone to great lengths to create something that doesn’t directly engage with our world.*

The Gathering, the LT’s game, is very different. It’s full of deliberate references to our world, rich with in-jokes at the expense of reality and of other works of fiction. It’s a messy referential free-for-all.

Once I noticed this, I couldn’t help notice parallels with other works of fiction. Terry Pratchett’s early books are full of direct digs at our world, not to mention footnotes that pull you out of the story. Later books focus on immersion, on living within the Discworld and making the comparisons once you step back.

This isn’t an on/off thing. There’s a spectrum of engagement between fictions and reality. Levels of immersion can result from this aesthetic choice as much as from the quality of the work.

At the moment, I’m still mulling this over. In as far as I’ve drawn any conclusion, it’s this – how deeply you’re immersed in a world isn’t just down to the skill with which it’s been created. A story can be skillfully woven and still have you dropping out of its world all the time if it’s deliberately reminding you of reality, referring back to it as part of the text. Of course, this often happens by accident rather than design. There may even be a correlation between these causes of lack of immersion. I haven’t thought about it that deeply yet. But there are two different things at play here.

What do you guys think? Do you object to being pushed out of a world by the way the story’s told? Do you like your texts self-referential? Are good works always immersive? Let me know what you think.

 

 

* Of course, on some level, all art reflects upon reality. You could get a lot from thinking about parallels between Empire and our world. But that’s a conversation for another day.

The magic circle – stories and immersion

Immersion is vital to enjoying a story on its own terms. That sense of surrendering to the imaginary world, living within its confines, accepting its rules, buying into what’s at stake. And one concept that’s crucial to this is the magic circle.

The magic of immersion

The magic circle is the idea of a special space, a set of circumstances that supports an audience in setting aside the real world and immersing themselves in a story. It’s the pool of light around a campfire, the darkness of the cinema, the moment when the curtains are pulled back revealing the stage. Here’s the folks at Extra Credits explaining it in more detail:

[youtube https://www.youtube.com/watch?v=qZ-EY9gTsgU&w=560&h=315]
The magic of writing

Readers may have their own space to help with their immersion, whether it’s curled up on a corner of the sofa, sitting with headphones on in a crowded tube train, or lying in bed with just the light a small lamp.

But as writers we have no control over that space. We have to create the magic circle through the words that we set down on the page. Any time we break the flow of the story, that we remind readers that they’re reading a story rather than living it, we break the circle. And the loss of immersion that creates can lead to dissatisfied readers.

But its not just about avoiding breaking the circle – it’s about building it in the first place. We have to create a virtual space that draws the reader in, that replaces their thoughts with story thoughts, their emotions with story emotions. We have to make a circle so compelling that they won’t drift out of it and back to the ordinary world.

Too clever by half

I think this is part of why I’ve not been immersed in some of the books I’ve read recently, ones that relied on particular intellectual conceits. Umberto Eco’s Prague Cemetery is a prime example of this, being as it was a stitching together of fragmented history. But Samuel R. Delaney’s The Einstein Intersection also suffered from it. For readers already immersed in the mythology Delaney was using, the work tapped right into their thoughts, making it all the more immersive. They filled in gaps and connections that Delaney didn’t make, and the fact that they were doing some of the work for themselves added to the immersion. This wasn’t somebody trying to lure them into the circle – it was them stepping forwards to create their own.

But I had to step back to make those connections, and that disrupted my immersion in the story just as surely as the fragments from Delaney’s journal did. This wasn’t my sort of circle, and I wasn’t immersed.

Yes, but…

My thoughts on this are still half formed. After all, I found some of Pratchett’s early work compelling despite the flow-breaking footnotes, and I love the intellectual playfulness of Tom Stoppard’s plays even when they break out of the traditional circle. How does such fourth wall breaking work fit into the model of the magic circle? Is it making a different sort of circle, or embracing audiences in another way?

Odds are I’ll be coming back to this one in a week or two. In the meantime I’d be fascinated to hear your thoughts on the subject – just leave a comment below.