Making a Murder Mystery Matter

A lot of science fiction and fantasy uses elements from the crime genre, especially the classic murder mystery. From Douglas Adams’s Dirk Gently’s Holistic Detective Agency to James S. A. Corey’s Leviathan Wakes, it can provide a solid central plot. A mystery keeps up the tension. It’s very familiar, making the story accessible whatever its more unusual parts. And as a writer, it’s a handy formula to spin something new out of.

Some recent sf+f murder mysteries have shown a change in how this is used, a change that’s arguably for the good.

The traditional murder mystery has an implicitly conservative ideology at its heart. Good order is disrupted by a death. The villain is a disrupter, the hero a restorer. Victory comes through a return to normality, without what passes as “normal” being questioned. In an Agatha Christie book or an episode of Law and Order, good moral conduct lies in keeping the world safe, not making it better.

There have always been exceptions. Christie’s own And Then There Were None (or whichever of its titles you prefer) can be read as a critique of this approach, a story in which murder brings justice. But it wasn’t common for a crime story to become popular while challenging social structures. That is until The Wire, David Simon’s extended crime drama and critique of a broken America. The Wire argued strongly for social and political change, showing that the world the detectives defended, the order they were tasked to restore, was inherently broken. To do good was to change the world, and protecting the existing order could do as much harm as good. Its heroes had to balance the interests of security and transformation.

To call The Wire influential would be an understatement. Its spectacular critical success has had a huge impact on television and the telling of crime stories. Traditional stories are still common, but the interest in less conservative crime dramas has grown.

The problem for anyone writing such a drama is that the real world won’t be changed by their fictional criminals and detectives. If they start changing the story world, it won’t look like our reality any more, and that won’t work for readers expecting mysteries grounded in the real world.

Enter sf+f.

Science fiction and fantasy worlds are already different from ours and their fates can be shaped by the writer. It’s an expected part of the genre. So criminal cases can have huge social and political repercussions that ripple through future books. The forces of order can also be the forces of change.

You can see this in two recent stories.

Anthon Johnston and Justin Greenwood’s comic The Fuse is set on an orbiting space station in the near future. The first case of this ongoing series propels a pair of detectives into a situation with far-reaching political consequences. It promises more disruption to come.

R J Barker’s novel Age of Assassins has an assassin as its protagonist, and one of the book’s many beautiful ironies is that a killer is the one to investigate a death. In doing so, Girton Club-foot becomes caught up in palace intrigues, unleashing a series of events that may make his world a very different place.

It’s fun to see genres renowned for their conservatism combining to put forward a radical proposition – that crime isn’t just an isolated aberration, but that it can reflect the deeper troubles of a society. That its unravelling both can and should lead to transformation, not just the restoration of the status quo. But that’s the argument many post-Wire murder mysteries put forward. It’s an argument implicit in both The Fuse and Age of Assassins. It’s an argument that holds out hope for change, and shows that we can protect society while critiquing it.

In a world already bucking against broken norms, maybe it’s an argument we all need.

Heresy by S. J. Parris – The Past is a Hazardous Country

heresyI’m currently a little obsessed with 16th-century history and in particular Tudor England. It was a time and place of transformation. Religion and politics were closely tied together and both going through upheavals. Saying the wrong thing could get you executed. Deviance from acceptable doctrine – religious heresy or a lack of patriotic loyalty to your country – was a recipe for exclusion, deprivation, and death.

I’m therefore loving reading Heresy by S. J Parris. It’s a well-written historical murder mystery in the style of such predecessors as Ellis Peters’s Cadfael books. Like any good historical fiction, it makes use of what’s distinctive about that time. Intense allegiances and prejudices come into play. Structures of religion, gender and social standing all provide potential motives. The criminal investigation becomes compromised by the secret agendas of espionage and underground religion.

Like the best sci-fi and fantasy, it creates another world in the mind of the reader, and helps you to understand that world’s values. If you enjoy historical fiction then it’s totally worth a read.

 

 

And if you’re looking for something briefer, my collection of historical and alternate history stories, From a Foreign Shore, is available as a Kindle e-book for 99c.

Dead Detectives and Exponential Complexity

Picture by paurian via Flickr Creative Commons
Picture by paurian via Flickr Creative Commons

I’ve been writing a murder mystery dinner party. This isn’t the first time I’ve done this, but it is the first time I’ve created one with so many player suspects. It’s been a real eye opener on the exponential effect of adding complexity to stories.

There are a dozen characters in this game, plus the victim, who doesn’t get played. When I write this sort of murder mystery game, I create various details for each character – three secrets, three resources to influence other people, three aims for the evening, and two relationships with each other character – the relationship the others see, and the secret relationship behind that. These details are there to ensure that no-one is ever bored and to create the haze of suspicions and red herrings through which the players try to identify the murderer.

You can probably see already why doubling the number of players doesn’t just double the complexity. Every new character has to have relationships with each other character, and that creates an exponential growth in relationships. As a creative exercise they’re a lot of fun to create, but it’s also taxing – there’s a lot to think about, and each time I’m adding a detail I have to work out how it connects up with the rest.

In a way, this applies when writing stories, and in another way it doesn’t. Each detail you add – a person, a place, an event – has the potential to interact with everything else, so the growth in potential is exponential. But you control the narrative, including which things interact, and so you can avoid defining all those interactions – something I can’t do with a murder mystery game.

The problem comes if you’re too controlled. There might be interactions readers will look at and go “what about those two characters? surely they would have talked about x?” You don’t want to look at all those interactions, but the more of them could exist, the more holes can be picked. The potential to miss something important grows exponentially.

So if you want to write about five ideas, and you don’t want to spend a long time writing about them, is it better to split them into two stories than to roll them all into one, dealing with all their interactions?

Maybe. I’m not totally sure. I’m still thinking through the implications. What do you reckon?

 

If you’re interested in commissioning a murder mystery party, you can find the details here. And remember, my new book A Mosaic of Stars, collecting together over a year’s worth of weekly short stories, is available for pre-order as a Kindle e-book now.

Out Now – Short Stories of Ancient Magic and Dark Futures

I have two new short stories out this week, both of them available for free as ebooks.

Silence on Second Street - High ResolutionFirst up is Silence on Second Street, a science fiction detective story. Foul mouthed detective Holden Flynn is a policeman on the rocks. His marriage has fallen apart, and now he’s the only detective in occupied Greykirk, a city scarred by interplanetary war. Trusted by no-one, supported by no-one, Flynn is faced with the tangled loyalties of an occupied planet and the broken technology of a shattered city. Everyone knows who killed Annie Talbot, but can Holden Flynn work out why, and catch the man responsible before another tragedy takes place?

You can get Silence on Second Street for free now from Amazon, Smashwords, and other ebook stores.

Demons and the Deep - High ResolutionThen there’s Demons and the Deep, a fantasy adventure story. An apprentice magician on a Mediterranean pirate galley, Saul is learning the art of controlling demons. Pursued by the armies of Rome, his shipmates fight to retain their freedom, while Saul struggles with oppression at the hands of his master. When even demons are bound in chains, can a young man make himself truly free?

You can get Demons and the Deep for free now from Amazon, Smashwords, and other ebook stores.

Murder Mysteries and Writing to Suit the Audience

This week I wrote a murder mystery game – the third time I’ve been commissioned to do this professionally – and it was a reminder of the importance of writing for your audience.

The first time I wrote one of these games it was for a small group of cosmopolitan twenty- and thirty-somethings. This time it was for a church youth group running the game for fifty teens. The mechanics are completely different, but so is the tone. In come non-player suspects to be questioned. Out go the sex and drugs.

The biggest lesson for me was in how much assumptions colour what I right. I put in infidelity as a motive because I’m so used to that being a feature of murder mysteries – even Miss Marple is constantly running into respectable English people who can’t keep it in their pants. But that was the one thing I was asked to change, because while infidelity might be an acceptable feature of murder mysteries, it definitely isn’t an acceptable feature of church camping weeks.

Sure, as writers we work in a creative field. You could even call what we do art. But art is never pure, it’s always affected by who you’re writing for. So the dead hotel manager has put his wandering willy away, and by the time he winds up dead he’ll be in a whole other sort of trouble. He clearly hasn’t learned his lesson, but I have.

Steampunk Style and Substance – Grandville by Bryan Talbot

A someone focussed on words, I’m normally drawn to comics by their writers. But there three exceptions, artists whose work is so distinctive and brilliant that I’ll pick up a book just for them – Jamie McKelvie, Frank Quitely, and Bryan Talbot. Fortunately for me, Talbot is also a fan of stemapunk, as shown in one of his worlds that I’ve returned to this week, the strange place that is Grandville.

Wind in the Willows But With Murder

Grandville and its sequel, Grandville Mon Amour, are the sort of strange, idea-packed stories that the comics industry is particularly friendly towards. It’s a steampunk that combines an alternate history in which Napoleon won with a world of anthropomorphic animal people. Into this mix are thrown murder mystery plots which must be solved by the hero, Detective Inspector LeBrock.

One of the reasons this setting works so well as a comic is that the visuals provide a constant reminder of the setting, without getting in the way of the plot. Every moment your eye is on the page acts as a reminder of the odd world Talbot has created. This means he doesn’t have to stop to describe a strange gadget or the hamster landlady – they’re just there on the page, the story flowing through them.

Tying the Strands Together

As detective stories, LeBrock’s adventures aren’t particularly innovative in their rhythm or labyrinthine in their twists. But that doesn’t matter because they’re so strongly told. The central character, the setting and the crime are all neatly connected, meaning that each one helps to inform the readers about the other parts. The alternate history background is not incidental. The Socialist Republic of Britain’s recent separation from the French Empire is intrinsic to the mysteries LeBrock faces, the obstacles standing in his way, and his own life.

Story, character and setting all inform each other in fascinating and efficiently executed ways.

Beautifully Illustrated

The art too is tied to the story telling. Talbot uses interesting layouts to tell sequences without words, uses his amazing skill to bring the characters and setting to life. Everything is clear, vivid and wonderful to look at. His subjects are sometimes ugly – the scarred, dog-faced serial killer; the hippopotamus brothel madam – but the beauty of his illustration makes me want to keep staring at them.

Grandville is a strange, wonderful place, and one I’d heartily recommend visiting.