When the Antagonist Isn’t the Villain

Moody black and white photograph of a smartly dressed man smoking and holding a gun.
Image by Sam Williams from Pixabay

A lot of the time, when we talk about stories, we use the terms “villain” and “antagonist” interchangeably. But while they’re often embodied in the same character, they’re not the same thing, and lumping them together doesn’t just have an aesthetic impact on the story, it also has an impact on how we view the world.

Antagonist Vs Villain

What is an antagonist and what is a villain?

Simply put, a villain is a morally bad person, while an antagonist is someone who stands in opposition to the protagonist.

The villain’s moral harm doesn’t need to be huge. It could be as small as selfishly trying to trick the romantic lead out of a healthy relationship, or as vast as trying to wipe out half the life in the universe. But by the moral standards of the story, and its implied perspective, that character is in the wrong.

An antagonist doesn’t have to be this. A well-intentioned character can stand in a protagonist’s way because their aims don’t match, they have different information, or someone’s been tricked. People can disagree without one of them being in the wrong.

Or can they?

Before we get into that question, I want to point out one more thing about this distinction. Being an antagonist means fulfilling a specific role within the mechanics of the story, obstructing the protagonist’s desires and creating tension. Being a villain doesn’t necessarily mean that. It’s a feature of the character, probably an important one, but it’s one they can have while filling all kinds of different roles in the story machine, from background colour to ally to, yes, antagonist.

You could think of villainy as an aesthetic, from a storytelling point of view (not a real world one! I’m not that guy), but as mechanically neutral. Antagonism, on the other hand, is aesthetically neutral—any style of character could be an antagonist—but has a mechanic.

Now, back to that question of disagreement…

Why Are Antagonists Often Villains?

Why bundle these concepts together?

Because protagonists are usually in the right, morally, and that works well when their opponents are in the wrong. This makes the protagonist more sympathetic, the conflict more satisfying, and the story’s moral outcome clearer. The good person was opposed by the bad person and the bad person lost. Order is restored. Reader is happy.

This is how things work in every single ghostwritten novel I’ve worked on. Those books aren’t meant to be challenging, so they use a familiar, comfortable dynamic. Readers follow and empathise with the protagonist, so that’s the hero. They want to see the hero focused on their conflict with the villain, so the villain is the antagonist. And of course, they want to see good beat evil, so this all fits nicely together.

It’s satisfying.

Separating Antagonists and Villains

But the two don’t have to line up.

My new novella, Ashes of the Ancestors, features several characters who could be labelled as villains. The warlord Lorkas robs a temple and threatens its innocent priests. The ghost of his former opponent, Eras, prizes old feuds over the good of society. They are both, to borrow a technical term from moral philosophy, murderous arseholes. But while they are the antagonists of certain scenes, neither is the antagonist of the book.

The antagonist of the book is Adrana, a newly arrived priest who wants to smash the Eternal Abbey in order to destroy Eras. That wish puts her in opposition to the protagonist, Magdalisa, who wants to look after her people as best she can—people who rely on the abbey and its ghosts for guidance. Throughout the story, the two are in conflict over this, even as they work together. That conflict creates tension and expresses the central question of the book—how do you relate to tradition and the past?

Adrana isn’t a villain. Her “aesthetic” isn’t one of moral wrong. She and Magdalisa are both sympathetic in their own ways, both right about certain things, and there’s value in what both of them believe. But they’re opposed to each other, and the resolution of the story, the place where the satisfaction kicks in, comes from resolving that tension, not beating the villains.

So far, so good. Villains and antagonists don’t have to be the same thing. But why does that matter?

Accepting Opposition

Stories express and shape how we see the world.

If all of our stories tell us that the people we disagree with—our antagonists—are also morally wrong—villains—then we’ll see the world that way. We’ll find it hard to accept that the person on the other side of a disagreement could be wrong. That’s problematic, to say the least, because none of us are right all the time, and sometimes it’s important to shift with what others say.

Stories where the antagonists are villains teach us the importance of struggling for what’s right, and that’s a good thing to learn.

Stories where the antagonists aren’t villains teach us that not everyone we struggle against is in the wrong, and that’s also a good thing to learn.

Especially right now, when there’s a lot of talk of polarisation within society, it’s important to recognise these two separate lessons, not to run our brains along the same tracks over and over again until we see every person with a different viewpoint as one who is wrong and must be opposed. We need varied stories to help us with that.

Mixing up the relationship between villains and antagonists isn’t just aesthetically satisfying. It’s also morally important.

Trust me, I’m the protagonist here.

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If you’ve got thoughts on this, or you’ve got you own experiences of writing villains and antagonists to share, then why not find me on Mastodon or Twitter and tell me about them.

And if what you’ve read above has got you intrigued, or you want to help a poor struggling author so he can break out of ghostwriting and focus on more nuanced books, then you can buy Ashes of the Ancestors here:

Luna Press for physical books

Kobo ebook

Amazon ebook

Love Daredevil? Try Sleeper

Daredevil has shown that the combination of superheroes and gritty noire drama can work on TV as well as in comics. If that’s a new idea to you, or one you want to explore further, then I recommend one of the all time great overlooked comics – Sleeper by Ed Brubaker and Sean Phillips.

Sleeper is the story of Holden Carver, a secret agent under cover in an organisation of supercriminals. Except that he’s been cut adrift, without a handler or support, and being undercover means acting like the people he’s pretending to be. As loyalties tangle and motives blur, Holden is faced with the terrible question of whether he’s really a hero or just another villain. And worse yet, which does he want to be?

I’m not going to provide a detailed review. There’s so much to love about this comic that I could spend weeks picking over the details. Sean Phillips’s art is the perfect choice for a noire story, full of shadows and worn down looking characters. The supercriminal underworld is well thought out. The characters have both novel hooks and hidden depths. The plot is twisted but always coherent. The page layouts play with the comic book medium in ways that will delight long time comic fans without getting in the way of casual readers.

This book only ran for twenty-four issues, collected in four volumes. That means you can enjoy the whole story without getting lost in the endless web of superhero connectivity or decades long arcs. If you don’t have a comic shop nearby you can download the free Comixology app and buy the e-reader version through there. And you should. Because Sleeper is amazing.

Content warning though – Sleeper is full of violence, sex, bad language and unpleasant characters, sometimes all at once. It takes a dark palette to enjoy it.

Treachery!

To my own shock and horror, I realised this weekend that most of us love a traitor. And it got me thinking – why is that?

Don’t Hate the Player

This whole line of thought started with a board game, or more accurately three board games. On Saturday I was at Stabcon, my local twice-yearly gaming convention. I spent most of the day playing games of back-stabbing and treachery, and relishing every moment.

Despite the box, my friends insisted that I play with my shirt on. Apparently writing ‘abs’ on my chest in biro isn’t the same as having the real thing.

First some friends and I played Spartacus, the game of the TV show, in which you play Roman families trying to outmanoeuvre each other for profit while casually throwing gladiators and slaves to their deaths.

Then it was One Night Werewolf, the speedy version of the classic game of bluffing, gruesome murder and rushed lynchings, in which players are either werewolves or villagers, and your only aim is to live through the night.

Finally I sat down to play Battlestar Galactica, based on the modern version of the sci-fi show. It’s a cooperative game, in which the remnants of humanity look for a promised land – sounds much nicer, right? Except that one or two of you are secretly cylons, murderous robots trying not to get caught while you plot your comrades’ downfall. We survived, to the immense relief of most of the players, but it’s a tense game in which one false move can see you locked forever in the brig or mankind doomed to starvation.

Pick Me! I’ll Be The Baddy!

Two things about these games made me ponder the appeal of treachery.

First is the obvious the games are all driven by trickery and double dealing, and they’re all fun to play. Even as my friend Matt destroyed my Roman household’s reputation, I took great relish in declaring my intention to take bloody revenge (in the game, of course – there were no beatings in the hotel car park).

But the choices of characters people made were also revealing. In Werewolf, nobody chooses to be the werewolves, but everyone knows they’re the most fun. If you’re playing Battlestar, Gaius Baltar is always one of the first characters picked, because fans of the show love the conniving and egotistical scientist who accidentally doomed mankind. Similarly in Spartacus, anyone who’s watched the show wants to be Batiatus, even though he’s one of the hardest characters to play. After all, he’s the fun one.

For The Love Of Conflict

But I don’t think this is just about our love of villains. I think it’s about the value of conflict.

These games are fun not because every single action is a fight for dominance, but because even acts of cooperation could have schemes and conflicts hidden beneath them. It means that every moment is exciting, because every moment is filled with suspicion.

Similarly, these favourite characters are constantly in conflict with the others in their stories. That makes them more fun to watch and to be. In real life, we strive to be helpful people. But in stories and games, when it’s all about aesthetics, picking fights is way more fun. It’s why I swore vengeance on Matt – if I couldn’t win, I could at least have fun going down fighting.

So there you have it – my theory of why treachery makes for great stories. From the classic example of Long John Silver selling out both sides in Treasure Island, to Littlefinger’s duplicitous shenanigans in Game of Thrones, treachery means we see conflict even where there is none, and that makes everything exciting.

What do you think? And who are your favourite traitors, historical or fictional? Share your thoughts in the comments.

Why do we love villains?

There’s no getting away from it, we love a good villain these days. Whether it’s the obsession among some Star Wars fans with the relatively minor character Boba Fett, the cult status of Tony Soprano, or the massive fanning out that takes place over Loki – bad is the new good.

It’s something I’m so used to that I’ve never really questioned it. But this video made me think again about why we love villains and what that means for us as a society:

[youtube https://www.youtube.com/watch?v=FVfBnZPgXC4&w=560&h=315]

 

Honestly, I’m not sure whether an obsession with villains makes us less idealistic or just more varied in our tastes. I think its relevance is a very big question with all sorts of interpretations. Anything that makes us less condemnatory is good, but that doesn’t mean it’s not also problematic.

What do you think? Why all the villain fandom? What does it mean, if anything at all?

Flaws and faults – a character lesson from Victoria Grefer

Adding flaws is a big part of what makes characters interesting. Han Solo would be a lot less fun if he weren’t a criminal. Bilbo Baggins is appealing because he battles his own cowardice. Loki’s arrogance and scheming are half the reason he’s a highlight of the Marvel films.

Of course being played by the charming Tom Hiddleston also helps.

[youtube https://www.youtube.com/watch?v=Yqc0UMwNKmg&w=560&h=315]

 

But not all character flaws are equal. Picking the wrong one can put readers off your hero or make your villain so sympathetic that they switch sides. I recently found an interesting distinction in Victoria Grefer’s Writing for You that illuminates the distinction and helps in character building.

Flaws

Grefer draws a distinction between flaws and faults.

Flaws are aspects of a character that aren’t inherently morally wrong but that get them into trouble or make them less impressive. Take the example of Bilbo. His desire for self preservation and the quiet life are understandable, but this holds him back from achieving everything he could.

Or look at Sophronia in Gail Carriger’s Finishing School books. Her curiosity and lack of respect for authority make her capable of great things, but also get her in a lot tight scrapes and dangerous situations.

These are character traits that make us like the character even as we shake our heads at them.

Faults

Faults are the character traits that are always wrong. Cruelty. Greed. The desire to dominate others. They might seem at first glance like extreme version of flaws, but there is a distinction, one that will affect the reactions of readers.

Loki’s pride is arguably a flaw. It gives him the confidence to construct grand schemes and be a charming conversationalist, but it also tips over into over-confidence and looking down on others. His desire to dominate, to bend everyone else to his will, is clearly a fault. It’s a terrible attitude to take, one that leads to darkness and destruction. It makes him a real villain.

Using the distinction

So how do you use this to your advantage?

Basically, focus on the flaws, not the faults. Flaws make your heroes interesting without alienating readers, so stick with them for the good guys. For the villains you may want to mix in some faults, but when deciding on the balance between flaws and faults think about how you want your readers to react. Do you want them to bay for the villain’s blood and cheer when he gets his head chopped off, or sympathise and long to see him redeemed? Make the villain more flawed than the hero, but think carefully before you fill them full of faults.

For more of this sort of stuff check out Victoria Grefer’s blog, Writing With The Crimson League. And if you’ve got any thoughts on writing interesting, flawed characters please share them below.

Heroes and Villains

There’s a tendency when writing stories to put characters into the role of hero or villain, so that they objectively fill that role within the story world’s logic. Even in an era of flawed heroes and sympathetic villains we often put central characters into one of these roles. But there is a more satisfying option.

I’ll illustrate with a real life example. I had a teacher in primary school who had a huge impact on both me and my sister’s lives. For me, he was the hero. He recognised both my potential and the difficulties I was having with learning. This led to a referral to an educational psychologist that helped turn my life around. From day to day, this teacher encouraged my academic interests and nurtured me at a difficult point in my life.

For my sister, this teacher was the villain. He didn’t like pupils who were very lively or chatty. He struggled to relate to girls. And so his treatment of this bubbly, vivacious young lady drove her to tears and made every day at school a struggle. This teacher’s role in the narrative of our lives depended upon which angle you looked at him from. Years later, he’s one of the few teachers I think about and discuss, and there’s a reason why.

A good example of a writer tapping into this is Brian Azzarello in he and Lee Bermejo’s ‘Lex Luthor: Man of Steel‘. Azzarello adds depth to Lex Luthor, the classic Superman villain, by showing why Luthor sees Superman as a villain. This perspective also makes the all-American good boy a more interesting hero. It not only shows that other characters view him in different ways but gives the reader another way to think about him.

It’s an easy trap to fall into, to just see the character from one perspective. I do it myself, sometimes unthinkingly, sometimes due to the constraints of a short story. But breaking from that model, showing characters who are both heroes and villains, can make a far deeper character, and a far more interesting story.