Coming Soon (Maybe) – High Stakes at High Noon

Peachill, the publishing company for which I co-wrote Inca: The Golden Sun, are launching their full crowdsourcing platform for books this month. As part of that, they’re featuring a project pitch from me, High Stakes at High Noon:

Clara came out west looking for her sister and an end to a family feud. But when she arrived in Hunter’s Bank, she found Anne in chains, framed for murder by a corrupt sheriff with a deadly agenda. Now Clara must rally her faltering magical powers and fight a force greater than herself if she’s to save not just her sister but the whole town.

High Stakes at High Noon is set on the Gambler’s Frontier, the setting I’ve used for western fantasy stories such as this year’s Frontier Games. If it reaches its crowdfunding goals at Peachill, then they’ll pay me up front to write it, as well as a share of the profits from sales. So if you’re interested in reading more in that setting, please check out the project page at Peachill and consider contributing to the funding drive.

Frontier Games – A Weird Western Story

A while back I wrote an episodic fantasy western. I’ve gathered it here on one page, so it’s easier to read and share the whole thing. There’s action, tension, and more than a little magic.

Enjoy.

 

Part One: The One Night Town

Lizzie tugged at the reins, steering Hunter and her little waggon into a side street outside the saloon. Already she could tell that this would be a one night town, a quick stop on her way to the mining settlements in the hills. There couldn’t have been more than a couple of hundred people living here. Tracking down the ones who knew about mineral deposits wouldn’t take long. Whatever her employers needed to know, she’d find it out tonight.

She got down from the waggon, checked the purse secreted in the folds of her dress, and tied Hunter up next to a watering trough. The horse guzzled eagerly at the filthy water, anything being better than the dusty landscape they’d been riding through.

As she walked along the creaking boards out front of the saloon, she noticed dust rising from a work site beyond the far end of town. It looked like the railroad was coming. Maybe there was something worthwhile here after all.

All eyes turned to her as she entered the saloon and approached the bar, a collection of reclaimed planks that had been proudly polished until they shone. She ordered a whiskey, to the surprise and delight of the moustached barman, and scanned the room while she waited for him to pour.

Only the middle of the afternoon, and already there was a poker game going on in one corner. Four men clustered around a table, cards in their hands and coins piled in front of them. One was a native, two labourers. The fourth man caught her eye. His suit might be dusty and patched, but it was better than most out here.

He’d be the company man.

“Room for one more?” she asked as she approached the table.

All four men showed the same mix of surprise and delight as the barman. The native pulled up another seat beside him. His smile was soft, but there was a hardness in his eyes. The company man grinned and ordered a bottle of whiskey for the table.

Even as she picked up her first hand of cards, Lizzie felt the power stirring in her guts. The same power she felt whenever she entered a game, the rituals of play letting her tap into her magic.

As she stacked up coins in front of her, she let some of that power flow into them.

The labourers didn’t interest her. Men like that understood the practicalities of mining, not the big picture. Instead, she started with Laughing Wolf, the native. His tells were subtle, but they were there. She could see by the twitching of a finger when he had a strong hand. Then she made sure to gamble more than she sensibly should, weaving her magic into the winnings as they slid across to him.

She knew that her power was working. Whenever one of the other men got lucky and won some of her funds, he would blurt out something about the resources she sought. Old Jim talked about a silver seam in the high hills. Ben, a lean youth with barely a wisp of beard, showed off his knowledge of how to dig coal.

But Lizzie wasn’t here for silver or coal. She was relieved when those two ran out of funds and had to leave.

Meanwhile, Laughing Wolf remained tight lipped. If he knew anything about minerals, then something else was protecting him from her power. Meanwhile, her funds were running dangerously low. As she watched her steadily decreasing pile of coins, she fought not to clench and give away her tension.

It was time to change tactics.

“Looks like I finally got lucky,” said Figgis, the company man, as he piled up winnings in front of him. “Reminds me of the day we found a gold seam out by Red Bend.”

Lizzie smiled inside. She played the next few hands carefully, challenging Laughing Wolf when he was strong, giving small bets away to Figgis whenever his eyes narrowed in triumph.

But things were tougher without a couple of easy marks to win hands against. For all that they had tells, Figgis and Laughing Wolf hid their feelings better than the labourers. Lizzie was struggling to win enough hands to stay in the game, and Figgis still hadn’t told her what she most needed to know.

The day was growing cooler, afternoon stretching toward evening, but Lizzie was sweating beneath her dress. She would hate herself if she’d given so much away for mere fragments of knowledge. Where was the win in that?

She had to take a real risk.

She dealt out the cards and watched the others look at their hands. Laughing Wolf’s finger twitched. Figgis’s eyes narrowed a little.

Someone was going to win big.

She glanced casually at the aces in her own hand. If she double-bluffed now, tried to signal that she was covering up weakness, maybe she could win a decent pot. But what if that didn’t work and she gave away her last real chance to lose to Figgis?

“All in,” she said, sliding her remaining cash into the middle of the table. As she did so, she chewed at the corner of her lip, a tiny gesture, but hopefully enough for Figgis to pick up on.

Laughing Wolf matched her bet. So did Figgis, barely suppressing a grin.

Laughing Wolf laid out his hand, a spade flush. His eyes gleamed behind his soft smile.

Figgis grinned wider as he presented a full house, jacks over threes, and the native’s face fell.

They turned to look at Lizzie, who in turn considered her own full house, aces over queens, enough to win the pot.

“Dammit,” she muttered, placing the cards face down in surrender. “I’ve got nothing. Was hoping you were both bluffing.”

Figgis drew the pile of coins across the table.

“Last time I saw this much gold, it was that big seam up by Blue Rock,” he said. “Gonna make a fortune off that when the time comes.”

“Fat good that does me now,” Lizzie said. Inside, she was beaming. Gold deposits were what her employers paid so well for. She’d head for a town with a telegraph office and let them know to come grab the claim.

As she stepped away from the table, the magic tying her to the game dissipated. For a moment, she thought she felt some other strand of power tugging at the table, but she shrugged it off.

“Pleasure playing with you boys,” she said. “But it’s time for me to move on.”

“Good luck with that,” Laughing Wolf said.

He too stood up, shovelling his winnings into a deer hide pouch.

“What, you giving up now?” Figgis grumbled.

“While I’m winning,” Laughing Wolf replied.

On her way out, Lizzie looked up at the sign board above the saloon. “The Pawn Sacrifice” it read. Strange name for a saloon, but then saloon keepers could be an odd lot.

She untied Hunter, got into the waggon, and rolled out toward the hills. As she rounded a bend, she saw another town in front of her, near identical to the one she had just left.

She smiled. As long as she could keep moving, who wouldn’t love this work?

Part Two: Sometimes You’re a Player

As Lizzie approached the town, a feeling of familiarity settled over her. It wasn’t the comforting feeling of seeing something well loved and long missed. It was the terrible familiarity of seeing something where it shouldn’t be.

This town wasn’t similar to the one she had just left behind. It was the same town.

Looking over her shoulder, she could see it behind her. A fistful of wooden buildings scattered along the dirt road, hills rising up to either side. The saloon called the Pawn Sacrifice stood out from the rest, with its balconies and its tall frontage.

She looked ahead and there it was again – the Pawn Sacrifice, jutting out of the same string of buildings.

With a snap of the reins, she urged Hunter to hurry through the town. They emerged on the far side, rounded a heap of rocks, and there the town was again. With growing speed and mounting frustration, she raced through the same streets a dozen times. Every time, she found herself back where she had started.

At last, she pulled up out front of the Pawn Sacrifice. An exhausted Hunter guzzled eagerly from the water trough.

“What the hell?” Lizzie yelled into the darkening sky.

“I said good luck.” Laughing Wolf, the native she had played poker with, stood on the porch of the saloon. “Guess it didn’t work out.”

“What the hell’s going on here?” Lizzie demanded, striding up to him.

“It’s the railroad company,” Laughing Wolf said. “They set this up to stop anyone leaving. Drifters, hunters, traders, even wild animals that wander by, we’re all trapped here.”

“Why?” Lizzie asked.

Laughing Wolf shrugged.

“It is what it is,” he replied. “Not my sort of magic. I just relax and enjoy what this place has.”

“Not your sort of magic?” Lizzie asked. “Wait, did you know that I was using powers during our game?”

“Didn’t bother me. You weren’t using them to win.”

“That bastard Figgis,” Lizzie snarled. “I knew there was something strange going on. I’ll hunt him down and make him let me leave.”

“No point. He’s just a pawn for his boss.”

Lizzie pressed her fingers against her tired eyes.

“Fine,” she said. “I’ll stay the night, get moving in the morning, or whenever this wears off.”

“I wouldn’t mount your horse yet,” Laughing Wolf said. “It’s been like this for months.”

“Months? I can’t stay in one place for months.”

Lizzie tried to contain her growing sense of panic. She pictured the men she had fled from back east, men who nearly caught her a month before. Men with muscles and guns and debts they felt they were owed.

“It’s not up to you,” Laughing Wolf said. “Sometimes you’re a player, sometimes you’re a piece. Just relax, drink whiskey, play cards, wait for this to pass.”

“No. I need to get out of here. Who’s the top company man?”

“His name’s Mr King.”

A deeper discomfort settled across Lizzie.

“Not Alfonse King?” she asked, without much hope.

*

Alfonse hadn’t changed since the day Lizzie gave him back his ring. His moustache was neatly waxed, every hair on his head perfectly in place, his suit fitting him like a second skin.

“What an unexpected pleasure,” he said as his assistant showed Lizzie into his office.

The door clicked shut behind her and the two of them were alone.

“It’s certainly unexpected,” she said, surveying the room. A set of shelves held books on engineering, history, and games. Wine and spirits were lined up neatly next to glasses on a side table. The window behind the big wooden desk showed a view across low hills to where the railroad was being laid down.

“Why did you do it?” Lizzie asked.

“Do what?” Alfonse replied.

“This trap.” Lizzie walked over to a low table by the shelves. A game of chess was in progress across a board she had seen many times. It radiated power, just as the cards did when she was in the middle of a game.

“You always were smart,” Alfonse said. “I might as well tell, it’s not like you can get a message out.

“I want my railway to be the only way into and out of this place. No-one will be able to walk, ride, or run away. I’ll control the flow of traffic into one of the most valuable regions of the west. Imagine how much that’s worth.”

“You don’t need me to make your profit,” Lizzie said. “Can’t you let me go, for old times’ sake?”

Alfonse laughed bitterly.

“I should slap you for old times’ sake,” he said. “The humiliation you brought on me, my fiance running off like that.”

“Then how about a game?” Lizzie asked, pulling out a deck of cards. “If I win, you let me move on. If you win, I marry you. You can put all that shame behind you, tell people that you brought me back into line, or whatever you need to feel powerful.”

The thought of marrying him sickened her, but so did the dread at her pursuers catching up. It was a desperate gamble, but it was worth taking.

Alfonse looked at the cards and then at Lizzie.

“I don’t think so,” he said. “I know who’s after you. I know what they’ll do. And I’ll take more satisfaction in that than I ever could from keeping you in my life.

“Goodnight, Lizzie. Enjoy your stay.”

*

Laughing Wolf looked up from his table as Lizzie slouched into the bar.

“I told you,” he said. “We’re not the players. Sit back and try to enjoy the game.”

Lizzie sighed and sat down beside him. There was a pack of cards on the table and a row of whiskey bottles behind the bar. There were worse ways to spend her final days.

“Fine,” she said, accepting her fate. “Deal me in.”

Part Three: Gathering Dust

Laughing Wolf woke up in the same small bed in the same small room above the same small saloon where he’d been waking up for weeks. He had the same hangover too.

In the corner of the room, his coup stick was gathering dust, a grey fuzz settling across its bright ribbons and dangling feathers. There was no point picking it up if he wasn’t going to channel the magic of the coup game. And there was no point fighting against the powers that held him here.

Besides, life wasn’t that bad.

He slid into his buckskin pants and loose shirt, then headed barefoot down the stairs. In the main bar, Ernie was laying out plates of eggs and toast for his regulars. Food kept coming in, even if folks couldn’t get out.

As Laughing Wolf picked up his plate from the bar, four hulking white men came in off the street, the saloon’s doors swinging shut behind them. Two of them were carrying axe handles and one was wearing brass knuckles. They all wore six shooters.

The Pawn Sacrifice Saloon, never the most exuberant establishment, fell deathly quiet.

The leading thug walked up to Laughing Wolf.

“Looking for a woman by the name of Lizzie Wayne,” the brute said. “You know her?”

Laughing Wolf pointed up the stairs. No point fighting, as he always said these days.

“Third door on the left,” he said.

As the men tramped up the stairs, Laughing Wolf took his usual seat by the window and started eating his eggs. The sun fell across the same patch of table it did everything morning. The eggs tasted the same as every morning. So did the over brewed coffee Ernie brought to the table. It was all comforting in a way that his wandering life, following the herds of buffalo across the plains, had never been.

The banging of a door came from overhead.

Laughing Wolf tried to ignore it, focusing on his eggs.

There was a rushing of feet, a shout of anger, and the sound of something smashing. A woman yelled in alarm.

Everyone looked down at their eggs. Laughing Wolf found that his had lost all their flavour.

A gunshot was followed by a bellowed curse and the woman shouting again.

Laughing Wolf’s table by the window didn’t feel so comfortable any more.

As the crashing and yelling continued, he pushed away his plate, got out of his chair, and walked up the stairs. He walked past the open door with the splintered frame, down the hallway to his room.

It had felt good to let his coup stick gather dust, not to accept responsibility for himself or his world. He would miss that dust.
He picked up the coup stick. It was as long as his arm, with a hooked end. He left his six shooter and his hatchet by the bed. Those were the rules of the game. You couldn’t count coup if you also fought to kill.

Barefoot, he padded down the corridor. The woman was cursing someone out at the top of her lungs.

“Where’s the money, bitch?” someone yelled.

There was a slap.

Laughing Wolf rounded the doorway and looked in. Two men were holding Lizzie Wayne against the wall by her arms. Curly black hair tumbled across her night dress. Blood ran from her lips. Another man stood facing her, while the fourth smashed up furniture and peered at the pieces.

“I won that money fair and square,” Lizzie Wayne said.

“That’s not how Mister East sees it.” The thug pulled back his hand.

The smasher of cupboards caught sight of Laughing Wolf.

“What?” the man snarled, drawing his pistol.

Laughing Wolf darted toward him. The gun rose. He twirled his stick. The shot went wild, the gun’s roar leaving a ringing in his ears. Then he reached out and tapped the man in the chest with the coup stick.

Immediately, the man froze. Glassy eyed, he gazed at Laughing Wolf.

“Protect me,” Laughing Wolf said.

The man turned sluggishly to face into the room.

Two of the others had drawn their guns now. Laughing Wolf flung himself to the floor behind the bed. Bullets ploughed into the wall above him and splinters of wood sliced his forearm.

The man he had touched with the coup stick fired at his companions and they fired back. Seconds later, Laughing Wolf’s protector lay dead on the floor, along with one of his former comrades.

Laughing Wolf rolled under the bed and stretched out with his coup stick.

“To hell with you, red man,” the lead thug said as he trapped the stick beneath his heavy riding boot. He bent over and peered under the bed, pointing his gun in Laughing Wolf’s face.

There was a yell and a thud. The man turned around just in time for Lizzie’s knee to collide with his face. He flew back in a spray of blood and teeth, his head hit the wall, and he slumped motionless onto the floor.

Laughing Wolf rolled out from under the bed. The man who had been holding Lizzie lay sprawled by the door, head lolling to one side, his face turning from red into the purple of a massive bruise.

“Thank you,” Lizzie said. “That was mighty kind.”

Laughing Wolf shrugged.

“I’m going back down for breakfast,” he said “You want to see if we can get sausages?”

“I thought it was always eggs,” Lizzie said, picking a dress up off the floor.

“I think it’s time to make a change,” Laughing Wolf replied.

Part Four: Blood Washes Out, Bullets Don’t

There were four dead bodies in a room above Ernie’s saloon. Big guys wearing spurred boots and solid gun belts. Two looked to have been shot. One’s head had been smashed in against the doorpost. The fourth had his neck bent like a neck just wasn’t meant to bend.

From the doorway, Ernie looked at the room’s two living inhabitants. Lizzie Wayne, the woman he’d rented the room to, looked defiant, her arms folded across her chest. Laughing Wolf was emerging sheepishly from under the bed, clutching some fancy stick covered in ribbons and feathers.

“Didn’t figure you for the sort to make a mess,” Ernie said, making no effort to hide his resentment.

“Sorry,” Laughing Wolf said. “They started it.”

“It’s always the dead ones who did.” Ernie pushed over one of the bodies and peered at the wall behind him. “Clearing up costs extra. Double for gunfights.”

“She’s paying,” Laughing Wolf said.

Miss Wayne glared at him, then back at Ernie.

“I’m not paying extra because they brought guns,” she said.

Ernie pointed at a hole in the wall.

“Blood washes out,” he said. “Bullets don’t. Pay extra or fix up the room yourself.”

“Fine,” Miss Wayne said. “Add it to my bill.”

Ernie would have made most customers pay up front, but Wayne wore big city dresses and tipped at meals, so he didn’t have to worry whether she was good for it. Besides, it wasn’t like anyone could leave this town. That was the curse his business was built on.

He went to fetch old blankets to wrap the bodies in. By the time he returned, the killers were deep in conversation.

“No, this makes it even less my problem,” Miss Wayne said as she dragged one of the bodies onto the landing. “Now I can just wait it out.”

“You’re saying no other trouble could come your way?” Laughing Wolf said, piling pistols and ammo belts on the bed.

Ernie kept quiet and tried to ignore them. It didn’t do any good to get drawn into your customers’ problems.

“Somebody’s got to take down King,” Laughing Wolf said. “We’re the only two in town with the power to try.”

Ernie slowed his work, making a show of labouring over carrying the body, buying himself time to listen. Mister King would pay well to hear about this conversation.

“It won’t just be him,” Wayne said. “Alfonse has a gift for finding wretches to do his dirty work.”

Ernie glanced up. His heart was in his throat. Were they looking at him? Had that been an implication, the beginnings of a threat?

Hurrying to get out of the room, he tripped on the doorframe and dropped the body with a thump. Now they were definitely looking at him. His face glowed like dawn across the plains.

“It’s not just us, either,” Laughing Wolf said. “As long as no-one can leave town, people’s pasts will keep catching up with them. What happened today, what you felt meeting King again, do you want to force that on others?”

“Fine,”  Wayne said, rolling her eyes. “If – and only if – you have a plan.”

“Got to get soap and a bucket,” Ernie blurted out, bolting from the room.

He hurried down the stairs and around behind his bar. The breakfast crowd had fled at the sound of gunshots, leaving the place deserted.

It was strange to hear other folks talk about their pasts catching up. That was what had brought Ernie out west. It was the reason he’d accepted Mister King’s deal – service for protection.

He crouched behind the bar, opened a small cupboard, and peered inside. The thing inside could have been a chequers board, except that Mister King used it for more complicated business. Instead of nice simple disks it had chess pieces, odd figures whose names Ernie struggled to recall.

Which one had King said to move in an emergency? The one meant to summon his men…

“What you got there, Ernie?”

Ernie jumped so hard he slammed his head against the bar. Laughing Wolf stood barefoot beside him, that crazy stick in his hand and a stern look on his face. There were footsteps as Lizzie descended the stairs, a pack of cards in one hand and a six-shooter in the other.

“Nothing,” Ernie said.

He tried to slam the cupboard shut but Laughing Wolf thrust his stick in the way. The indian peered inside.

“Games, huh?” he said. “I should have noticed the smell of magic was strong here.”

“I’ve got friends,” Ernie said, backing away from the furious native. “Powerful friends.”

“See this?” Laughing Wolf said, raising his stick. “This is my game. This is my magic. We play coup and I can take control of you. You want that, Ernie?”

Ernie shook his head frantically, backing toward the shotgun stashed beneath the cash box.

“Mine’s a war game,” Laughing Wolf said. “The minute you pull that thing, that’s when it starts. You think you can shoot faster than I can steal your soul?”

Ernie froze. He was shaking so bad his muscles ached.

“Leave him,” Wayne said, heading for the door. “He’s nothing.”

“No I ain’t,” Ernie snapped, finding a surprise store of courage buried inside him. “I own this bar. I’m my own man.”

“Of course you are,” Wayne said.

She probably thought Ernie didn’t know sarcasm, but he heard it. It stung.

“Get out of my saloon,” Ernie yelled. “And don’t never come back.”

The other two exchanged a look.

“Fine,” Laughing Wolf said, heading for the door. “But think about this. Did you name this bar of yours?”

Ernie followed them out, telling himself it was to make sure they were gone. But when he looked up at the sign above the door he knew why he was really there.

“Pawn Sacrifice,” the sign said. Ernie had never understood what that meant, just that it was part of Mister King’s deal. Now the sign mocked him, a reminder that his life wasn’t his own.

He’d never been much for games, but he’d hated the idea of being someone else’s playing piece.

He went back inside to fetch a ladder and a saw. Five minutes later he was hacking the sign down. Next he’d deal with the bodies. And then…

Then he didn’t know.

“Hey, Ernie,” a familiar voice said.

Laughing Wolf was looking up at him.

“What?” Ernie asked, leaning on the sign.

“Can we come back in?” Laughing Wolf asked. “We’ve could use your help.”

“Fine,” Ernie said. It wasn’t like he wanted to turn down custom anyway. “But you’re mopping up that blood first.”

He heaved on the sign. With a crack, the image of the Pawn Sacrifice fell into the street.

Part Five: High Stakes

Watching Ernie shuffle cards hurt Lizzie. It wasn’t that she wanted to hold them in her own hands, to feel the flow of magic through the deck. It was the sheer clumsiness of the man, the ungainly way he mashed the cards together. Watching someone make such a mess was unbearable.

The doors of the saloon swung open. Alfonse King stepped inside, his gleaming shoes clacking against the floorboards. He twirled the end of his moustache between his fingers. Behind him came Figgis in a crumpled old shirt, followed by half a dozen matching thugs, all wearing six-shooters.

“You came.” Lizzie pushed the empty seat away from the table. Alfonse dusted it off with a handkerchief before sitting down.

“I hear you beat the men hunting you,” Alfonse said. “I figure now you’ll get bored and start making me trouble. So I’m offering you the chance to leave town.”

“Just me?” Lizzie asked.

“I’ll release you from the spell so you can move on,” Alfonse said. “Let the past be the past.”

“Not interested,” Lizzie said, looking around the table. Laughing Wolf gave her a slow nod. Ernie just focused on the cards.

“But my offer still stands. One game, high stakes. If I win, you let down the barrier trapping folks here. If you win, I’ll marry you.”

“You said you’d marry me before.” Alfonse’s tone was bitter.

“This time I’ll be bound by my own magic,” Lizzie said. “You can put that old humiliation behind you.”

“What’s his stake?” Alfonse pointed at Laughing Wolf.

“My tribe’s knowledge of these lands,” the native said.

“Alright.” Alfonse nodded. “I’m in.”

Ernie slid a pile of counters in front of each of them and then dealt the first hand. The minute they placed their bets, Lizzie felt the power binding them to the game.

That was magic. It used you as much as you used it.

Within half an hour, Laughing Wolf’s stack of chips was almost gone. Lizzie wasn’t surprised. Alfonse had played in the most powerful cabals New York and Washington had to offer. It was all she could do to counter the card tracking spells and distraction cantrips he was using against her. Laughing Wolf never stood a chance.

“All in.” Laughing Wolf slid his remaining chips into the pot.

They flipped their cards over. Alfonse hadn’t been bluffing about his strength on this hand.

With a sigh, Laughing Wolf got up and went to stand by the bar, taking his brightly coloured coup stick with him.

The next hand went Lizzie’s way. Then two went heavily against her. She was down to a handful of chips. That meant less room to take risks, less chance to scrape back a win.

She gritted her teeth, trying not to let her frustration show. She’d thought she was onto a good thing. Instead, she risked having that snake Alfonse paw at her every night.

“You’ve been practising,” she said, trying to get him to open up a little.

“That and business are all I’ve got out here.” He ran his gaze up and down her body. “Until now, anyway.”

She won a couple of small pots, but not enough to balance the stakes. Then she let him win one so that she could run a spell through the winnings and try to expose his mood. But he sensed the magic and countered it by tipping Ernie with the critical chip.

Next, Alfonse hesitated over a big bet. She thought she had a winner and kept pushing the bets higher, only for him to reveal a full house, Kings over Queens, and take it all away.

Lizzie’s spirits sank. She was down to her last few chips.

“Why are you doing this?” Alfonse asked as Ernie slowly dealt the cards.

“I didn’t want anyone else to feel trapped,” Lizzie said. “Like I did back when we were engaged.”

Anger flashed across his face, the first real emotion he’d shown all game. Then he picked up his cards.

He tapped his finger and thumb together. Just a little gesture, but one she recognised.

The facade had cracked. He had a bad hand. But she didn’t have enough chips to make the most of it. He could just bet small, let her win, and wait to beat her later.

Or…

“All in,” Lizzie said. “And I’ll offer you something else too.”

“You’re going to marry me twice?” Alfonse asked with a raised eyebrow.

“My power with the cards,” Lizzie replied. “I’ll bet that against everything in front of you.”

“High stakes,” Alfonse said. He looked at his cards, then back at her. “Alright. I’m all in.”

As he pushed his pile of chips into the middle of the table, she felt the power flow out of her and into that heap. The game had heard her bet. It had bound her.

Everyone in the room held their breath.

Lizzie revealed her hand. A pair of Jacks. Together with the one on the table and the pair of threes beside it, that made a full house.

She smiled. Then a doubt gripped her. Why had Alfonse agreed if his hand really was bad?

Solemnly, he revealed his own cards.

A pair of threes. That made four of a kind.

Lizzie felt like the breath had been ripped out of her. Under pressure, she had missed the most obvious thing in the world. She stared in horror at Alfonse’s winning hand.

He tapped his finger and thumb together.

“Thought I’d forgotten how well you know my tells?” he asked, grinning.

He swept his winnings over to him. Lizzie could sense the magic of the game, could see the glow of power swelling around him.

Alfonse pulled a ring from his pocket and flung it across the table.

“Congratulations,” he said. “You’re going to be Mrs King.”

Lizzie stared at that tiny, gleaming prison. Then she picked it up and slipped it onto her finger.

What else could she do? She’d played and she’d lost.

“I need some air.” She stumbled to her feet, trying to control a sob as she stumbled out into the street.

Part Six: Sometimes the Bad Guys Win

Sometimes the bad guys win. Laughing Wolf had known that his whole life. How could he not know, when white men had been driving his tribe from their homes for generations?

As he watched Alfonse King and his goons follow Lizzie out of the saloon doors into the street, Laughing Wolf knew that this was one of those times. Lizzie had tried to do the right thing, had risked her future for the sake of the people in this town. For that, she’d been robbed of her power and her future.

Because sometimes the bad guys win.

Ernie appeared behind the bar and poured them each a large glass of whiskey.

“This one’s on me,” he said.

“Not today,” Laughing Wolf replied, pushing it away.

With growing determination, he stepped away from the bar and out through the swinging doors. Bells and feathers rattled against the coup stick in his hand.

This wasn’t over yet. He could start a new game, one where his coup magic would let him free Lizzie. But for that to work, he needed to start a fight.

“Hey, Figgis,” Laughing Wolf said.

King’s foreman turned just in time for Laughing Wolf’s fist to collide with his jaw. It was the most perfect and satisfying thing Laughing Wolf had ever done. Teeth and blood sprayed in a fine arc. The grumpy thug staggered back in shock and pain.

The coup stick pulsed with power. The worse the odds, the more glorious it was to count coup, and here he was facing six men with six-shooters.

As Alfonse turned to see what was happening, Laughing Wolf lunged at him with the stick.

There was a bang. Pain smashed through Laughing Wolf like a sledgehammer. His leg gave way and he sank to his knees, staring in horror at the pulped muscle and shattered bone that had been his shin.

He looked up. The world was spinning, but Alfonse King was perfectly clear, standing over him with a look of disgust. Beside him, smoke drifted from Figgis’s gun barrel, blood running from between his lips. Behind them, Lizzie looked lost and broken.

“Idiot,” Alfonse said. “I won at the poker table. I won at the great chess game tying you all to this town. I’ve never found a game I couldn’t win at, but you keep challenging me.”

“There are other games,” Laughing Wolf said, looking past them at Lizzie. “No-one wins by giving up.”

Lizzie looked back at him. Her slumped shoulders straightened. She cast aside the pack of cards she had been clutching and looked around.

Laughing Wolf could feel his strength fading. With a trembling hand, he raised the coup stick.

“Still fighting?” King took the gun from Figgis. He pointed it at Laughing Wolf.

There was another bang and a terrible burning pain in Laughing Wolf’s belly. He slumped forward, his face landing between King’s boots, his arm and the coup stick stretching out past the businessman.

“Stupid fucking redskin,” Alfonse said.

There was a click as the hammer was pulled back on a gun.

As the world grew darker, Laughing Wolf saw a slender hand pick up his coup stick. There was a rattle of bells and feathers and the soft thud of wood tapping flesh.

“What did you-” Alfonse began.

“Stop talking,” Lizzie said, her skirts rustling inches from Laughing Wolf’s face. “I counted coup. You’re mine now.”

Two of the other thugs were visible from where Laughing Wolf lay. They drew their pistols.

“Tell them to drop the guns,” Lizzie said.

“Drop the guns,” King repeated.

“Are you sure, boss?” Figgis said. “All she’s got is a damn stick.”

“A stick that could steal your boss’s soul,” Lizzie growled.

Laughing Wolf laughed. That wasn’t how counting coup worked. It just gave you control over someone for a while. But then, white folks seldom bothered to learn about other people’s games. Away from the poker table, they were easy to bluff.

Laughing brought blood to his lips. He wondered if it was better or worse that that didn’t hurt. But it was an idle sort of wondering. Everything seemed far away now.

“Drop the guns,” King repeated.

There was a thud of weapons hitting the dirt.

“Now tell them to leave town,” Lizzie said. “And not to come back.”

“Leave town,” Alfonse repeated. “Don’t return.”

One by one, the men walked away. After a few minutes, there was a sound of hooves disappearing into the distance.

“Ernie, grab a gun and keep it trained on Mister King here,” Lizzie said.

She knelt beside Laughing Wolf, her face inches from his.

“We’ll get you through this,” she said. “I’ll send for a doctor, and-”

This time it hurt to laugh. But it was worth it. This was the way Laughing Wolf wanted to go. The punchline of a joke on every greedy bastard who’d ever tried to trample folks into the dirt.

“Sometimes the good guys win,” he said.

Then he closed his eyes and went to sleep.

Part Seven: The Forever Town

Lizzie tugged at the reins, steering Hunter and her little waggon onto the patch of dirt next to Laughing Wolf’s grave. She jumped down from the driver’s board and stood beside the freshly dug earth.

“I wanted to say thank you before I go,” she said. “You didn’t just save me from Alfonse King. You saved me from giving up just because I lost one source of power.”

She took Laughing Wolf’s coup stick from the waggon and planted it in the ground at the head of the grave.

“I’ll learn to make my own one of these,” she said. “And to channel my magic through other games. I might not have the cards anymore, but I’ve got other options. Thanks to you.”

She got back onto the waggon and rolled out toward the edge of town. She could do that now, with King’s spell broken. They were all free to move on.

Ernie was packing saddle bags on a horse outside his saloon.

“Thought you were staying,” Lizzie said as she passed.

“Figgis is taking over King’s business,” Ernie said with a frown. “Made himself sheriff too. I don’t want to be around for that.”

It figured. Lizzie wouldn’t have wanted to stick around under Alfonse’s henchman either. But then, her plan had always been to leave. To get back to her old work, gathering investment information for businesses back east. Earning herself a nice Washington town house full of fancy dresses and parties.

She rolled on past the saloon, the store, and the houses of the little frontier town. People peered nervously out from behind their curtains.

Just past the end of the street, a body swung from the branches of a wind-swept tree. Death suited Alfonse King. Pallid skin contrasted with his sharp suit.

The thugs who had left him to face the penalty for Laughing Wolf’s death were back. One of them had climbed up the tree to cut the body down. Two others stood below, ready to catch it. They turned as she passed.

“Hey you!” one of them called out. “Stop there!”

“Sheriff Figgis wants words!” another shouted.

They picked up hefty sticks and started running after her.

Lizzie felt annoyance as much as fear. All she wanted to do was leave town, but these idiots were making even that difficult. Without the magic of playing cards or a coup stick to help her, she wasn’t ready to deal with them.

She snapped the reins and Hunter picked up the pace. Soon the men were left waving their fists in futility.

Looking back, she should have felt triumphant. Instead, she felt ashamed. Was she really going to leave this place in the hands of men like Figgis?

She wheeled the waggon around and headed back up the road into town. The thugs beneath the tree yelled in alarm as she thundered through them, knocking one to the ground.

Other men emerged from a doorway at the far end of main street. Leading them was Figgis in his patched and dusty suit, a sheriff’s star gleaming on his lapel.

Lizzie didn’t have a plan, but she had more righteous determination than she’d ever felt in her life.

Pulling on the reins, she brought Hunter to a stop outside the tavern. Ernie stared at her in surprise as she leapt down and strode toward Figgis.

Four men flanked the sheriff. Like him, they all had six-shooters at their hips.

“I’m arresting you, Miss Wayne,” Figgis said, grinning like a cat with a mouse between its claws. “Not sure what for yet, but we’ll find something.”

“Your boss couldn’t beat me,” she snapped, stopping face to face with him. “What makes you think you can?”

“This.” Figgis patted his pistol. “Plus you ain’t got your magic stick this time.”

The men closed in. Figgis started drawing his gun.

Lizzie had never been a soldier, a lawman, or a hired thug. But years of card tricks had sharpened her reflexes and the deftness of her fingers. With a single smooth motion, she stepped forward and punched Figgis squarely in the nose. As he staggered back, his grip on the gun loosened and she twisted it from his hand, spinning it around to aim at his so-called deputies.

They stood stunned, guns half-drawn.

“Shoot her, you idiots!” Figgis gasped, blood streaming down his face. “She can’t shoot you all.”

“Not alone.” Ernie appeared around the waggon, a shotgun in his hands. His customers had emerged from the saloon behind him. Most of them were armed.

The thugs exchanged nervous glances then raised their hands.

Figgis flinched as Lizzie’s hand shot out, snagging the silver star off his jacket. Still aiming the gun with one hand, she used the other to pin the badge onto her chest.

Around her, the townsfolk disarmed Figgis’s men.

“Get out,” she said, glaring at Figgis. “If I ever see you around here again, your boss won’t be the only one swinging from that tree.”

As Figgis and his men tramped despondently out of town, Lizzie turned to Ernie.

“You got a room spare?” she asked. “Looks like I’m going to be here a while.”

“Of course, sheriff,” Ernie said. “Right this way.”

Lizzie’s neighbours cheered as she made her way back to the saloon.

She smiled. This place wasn’t so bad, for a one night town.

* * *

 

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Sometimes the Bad Guys Win – a story from the Gamblers Frontier

Sometimes the bad guys win. Laughing Wolf had known that his whole life. How could he not know, when white men had been driving his tribe from their homes for generations?

As he watched Alfonse King and his goons follow Lizzie out of the saloon doors into the street, Laughing Wolf knew that this was one of those times. Lizzie had tried to do the right thing, had risked her future for the sake of the people in this town. For that, she’d been robbed of her power and her future.

Because sometimes the bad guys win.

Ernie appeared behind the bar and poured them each a large glass of whiskey.

“This one’s on me,” he said.

“Not today,” Laughing Wolf replied, pushing it away.

With growing determination, he stepped away from the bar and out through the swinging doors. Bells and feathers rattled against the coup stick in his hand.

This wasn’t over yet. He could start a new game, one where his coup magic would let him free Lizzie. But for that to work, he needed to start a fight.

“Hey, Figgis,” Laughing Wolf said.

King’s foreman turned just in time for Laughing Wolf’s fist to collide with his jaw. It was the most perfect and satisfying thing Laughing Wolf had ever done. Teeth and blood sprayed in a fine arc. The grumpy thug staggered back in shock and pain.

The coup stick pulsed with power. The worse the odds, the more glorious it was to count coup, and here he was facing six men with six-shooters.

As Alfonse turned to see what was happening, Laughing Wolf lunged at him with the stick.

There was a bang. Pain smashed through Laughing Wolf like a sledgehammer. His leg gave way and he sank to his knees, staring in horror at the pulped muscle and shattered bone that had been his shin.

He looked up. The world was spinning, but Alfonse King was perfectly clear, standing over him with a look of disgust. Beside him, smoke drifted from Figgis’s gun barrel, blood running from between his lips. Behind them, Lizzie looked lost and broken.

“Idiot,” Alfonse said. “I won at the poker table. I won at the great chess game tying you all to this town. I’ve never found a game I couldn’t win at, but you keep challenging me.”

“There are other games,” Laughing Wolf said, looking past them at Lizzie. “No-one wins by giving up.”

Lizzie looked back at him. Her slumped shoulders straightened. She cast aside the pack of cards she had been clutching and looked around.

Laughing Wolf could feel his strength fading. With a trembling hand, he raised the coup stick.

“Still fighting?” King took the gun from Figgis. He pointed it at Laughing Wolf.

There was another bang and a terrible burning pain in Laughing Wolf’s belly. He slumped forward, his face landing between King’s boots, his arm and the coup stick stretching out past the businessman.

“Stupid fucking redskin,” Alfonse said.

There was a click as the hammer was pulled back on a gun.

As the world grew darker, Laughing Wolf saw a slender hand pick up his coup stick. There was a rattle of bells and feathers and the soft thud of wood tapping flesh.

“What did you-” Alfonse began.

“Stop talking,” Lizzie said, her skirts rustling inches from Laughing Wolf’s face. “I counted coup. You’re mine now.”

Two of the other thugs were visible from where Laughing Wolf lay. They drew their pistols.

“Tell them to drop the guns,” Lizzie said.

“Drop the guns,” King repeated.

“Are you sure, boss?” Figgis said. “All she’s got is a damn stick.”

“A stick that could steal your boss’s soul,” Lizzie growled.

Laughing Wolf laughed. That wasn’t how counting coup worked. It just gave you control over someone for a while. But then, white folks seldom bothered to learn about other people’s games. Away from the poker table, they were easy to bluff.

Laughing brought blood to his lips. He wondered if it was better or worse that that didn’t hurt. But it was an idle sort of wondering. Everything seemed far away now.

“Drop the guns,” King repeated.

There was a thud of weapons hitting the dirt.

“Now tell them to leave town,” Lizzie said. “And not to come back.”

“Leave town,” Alfonse repeated. “Don’t return.”

One by one, the men walked away. After a few minutes, there was a sound of hooves disappearing into the distance.

“Ernie, grab a gun and keep it trained on Mister King here,” Lizzie said.

She knelt beside Laughing Wolf, her face inches from his.

“We’ll get you through this,” she said. “I’ll send for a doctor, and-”

This time it hurt to laugh. But it was worth it. This was the way Laughing Wolf wanted to go. The punchline of a joke on every greedy bastard who’d ever tried to trample folks into the dirt.

“Sometimes the good guys win,” he said.

Then he closed his eyes and went to sleep.

* * *

 

As a writer, I have a habit of doing the worst things to the characters I love most. Even when I’m ghostwriting, the secondary characters I create to fill gaps will often be put through the wringer. Maybe it’s a sign of a sadistic streak. Maybe it’s just that attention it how you show a character that you care.

Either way, it’s a habit that’s struck down poor Laughing Wolf, who wasn’t even in the original outline for this series. He emerged from between the details of Lizzie and Alfonse’s conflict, and now look at him.

Aren’t writers the worst?

If you enjoyed this, you can read the previous episodes of this little series here:

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Next week, I’ll be returning to these characters one last time. What will happen to our nameless frontier town? Find out in seven days.

The One Night Town – a weird western story

Lizzie tugged at the reins, steering Hunter and her little waggon into a side street outside the saloon. Already she could tell that this would be a one night town, a quick stop on her way to the mining settlements in the hills. There couldn’t have been more than a couple of hundred people living here. Tracking down the ones who knew about mineral deposits wouldn’t take long. Whatever her employers needed to know, she’d find it out tonight.

She got down from the waggon, checked the purse secreted in the folds of her dress, and tied Hunter up next to a watering trough. The horse guzzled eagerly at the filthy water, anything being better than the dusty landscape they’d been riding through.

As she walked along the creaking boards out front of the saloon, she noticed dust rising from a work site beyond the far end of town. It looked like the railroad was coming. Maybe there was something worthwhile here after all.

All eyes turned to her as she entered the saloon and approached the bar, a collection of reclaimed planks that had been proudly polished until they shone. She ordered a whiskey, to the surprise and delight of the moustached barman, and scanned the room while she waited for him to pour.

Only the middle of the afternoon, and already there was a poker game going on in one corner. Four men clustered around a table, cards in their hands and coins piled in front of them. One was a native, two labourers. The fourth man caught her eye. His suit might be dusty and patched, but it was better than most out here.

He’d be the company man.

“Room for one more?” she asked as she approached the table.

All four men showed the same mix of surprise and delight as the barman. The native pulled up another seat beside him. His smile was soft, but there was a hardness in his eyes. The company man grinned and ordered a bottle of whiskey for the table.

Even as she picked up her first hand of cards, Lizzie felt the power stirring in her guts. The same power she felt whenever she entered a game, the rituals of play letting her tap into her magic.

As she stacked up coins in front of her, she let some of that power flow into them.

The labourers didn’t interest her. Men like that understood the practicalities of mining, not the big picture. Instead, she started with Laughing Wolf, the native. His tells were subtle, but they were there. She could see by the twitching of a finger when he had a strong hand. Then she made sure to gamble more than she sensibly should, weaving her magic into the winnings as they slid across to him.

She knew that her power was working. Whenever one of the other men got lucky and won some of her funds, he would blurt out something about the resources she sought. Old Jim talked about a silver seam in the high hills. Ben, a lean youth with barely a wisp of beard, showed off his knowledge of how to dig coal.

But Lizzie wasn’t here for silver or coal. She was relieved when those two ran out of funds and had to leave.

Meanwhile, Laughing Wolf remained tight lipped. If he knew anything about minerals, then something else was protecting him from her power. Meanwhile, her funds were running dangerously low. As she watched her steadily decreasing pile of coins, she fought not to clench and give away her tension.

It was time to change tactics.

“Looks like I finally got lucky,” said Figgis, the company man, as he piled up winnings in front of him. “Reminds me of the day we found a gold seam out by Red Bend.”

Lizzie smiled inside. She played the next few hands carefully, challenging Laughing Wolf when he was strong, giving small bets away to Figgis whenever his eyes narrowed in triumph.

But things were tougher without a couple of easy marks to win hands against. For all that they had tells, Figgis and Laughing Wolf hid their feelings better than the labourers. Lizzie was struggling to win enough hands to stay in the game, and Figgis still hadn’t told her what she most needed to know.

The day was growing cooler, afternoon stretching toward evening, but Lizzie was sweating beneath her dress. She would hate herself if she’d given so much away for mere fragments of knowledge. Where was the win in that?

She had to take a real risk.

She dealt out the cards and watched the others look at their hands. Laughing Wolf’s finger twitched. Figgis’s eyes narrowed a little.

Someone was going to win big.

She glanced casually at the aces in her own hand. If she double-bluffed now, tried to signal that she was covering up weakness, maybe she could win a decent pot. But what if that didn’t work and she gave away her last real chance to lose to Figgis?

“All in,” she said, sliding her remaining cash into the middle of the table. As she did so, she chewed at the corner of her lip, a tiny gesture, but hopefully enough for Figgis to pick up on.

Laughing Wolf matched her bet. So did Figgis, barely suppressing a grin.

Laughing Wolf laid out his hand, a spade flush. His eyes gleamed behind his soft smile.

Figgis grinned wider as he presented a full house, jacks over threes, and the native’s face fell.

They turned to look at Lizzie, who in turn considered her own full house, aces over queens, enough to win the pot.

“Dammit,” she muttered, placing the cards face down in surrender. “I’ve got nothing. Was hoping you were both bluffing.”

Figgis drew the pile of coins across the table.

“Last time I saw this much gold, it was that big seam up by Blue Rock,” he said. “Gonna make a fortune off that when the time comes.”

“Fat good that does me now,” Lizzie said. Inside, she was beaming. Gold deposits were what her employers paid so well for. She’d head for a town with a telegraph office and let them know to come grab the claim.

As she stepped away from the table, the magic tying her to the game dissipated. For a moment, she thought she felt some other strand of power tugging at the table, but she shrugged it off.

“Pleasure playing with you boys,” she said. “But it’s time for me to move on.”

“Good luck with that,” Laughing Wolf said.

He too stood up, shovelling his winnings into a deer hide pouch.

“What, you giving up now?” Figgis grumbled.

“While I’m winning,” Laughing Wolf replied.

On her way out, Lizzie looked up at the sign board above the saloon. “The Pawn Sacrifice” it read. Strange name for a saloon, but then saloon keepers could be an odd lot.

She untied Hunter, got into the waggon, and rolled out toward the hills. As she rounded a bend, she saw another town in front of her, near identical to the one she had just left.

 

She smiled. As long as she could keep moving, who wouldn’t love this work?

* * *

 

This story marks the start of an experiment. Over the next seven weeks, I’m going to write a series of stories that connect together into something bigger. Hopefully, they’ll all be accessible on their own, but combined will make something more.

We’ll see.

If you enjoy this then you might also enjoy some of my previous stories set on the Gambler’s Frontier, a western setting where games power magic:

  • Betting Big – gambling, magic, and otters fighting an alligator – it all makes sense on the Gamblers’ Frontier.
  • Counting Coup – industry, magic and the clash of cultures.
  • The Making of Meredith Brown – slaves find a way to resist through magic.
  • Straight Poker – Rick came out west to leave magic behind, but the cards have other ideas.

And if you’d like to have the rest of this series delivered straight to your inbox every Friday, please sign up to my mailing list. You’ll also get a free e-book.

A Hard and Hollow Sound – a steampunk flash story

2617377522_0061b469b8_zPart of Dirk had always longed to be musical. There was something magical about music, something transporting. But he had no instinct for it, and life made so many other demands that he’d never found the time to learn. So he made do with listening.

The music drew him to the heart of the funfair, just as it had so many others. Peering over heads and around top hats, he saw an extraordinary machine. Steam and sound rose together from a cluster of church organ pipes, to which other instruments were connected by fanbelts, cogs and pistons. There were fiddles and banjos, washboards and drums, even an accordion with its low, distinctive drone. Most amazingly, the instruments were playing without any sign of human intervention, apart from the grinning and soot-stained woman shovelling coal into the back of the machine.

It wasn’t just a mass of noisy instruments playing at random. The sound was beautiful to the point of hypnotic. The hard, hollow notes of the banjo transported Dirk back down the path of memory, to long nights out on the plains and journeys taken through the peaks of the Rockies. Without intending to, he found himself taking all the money from his pockets and pouring it into one of the buckets in front of the machine. All the other listeners were doing the same, and more were approaching, drawn by the music. Coins overflowed from the buckets, as seemed only right and proper.

A stubborn corner of Dirk’s mind screamed at him that they weren’t doing this of their own volition. He hadn’t chosen to put a week’s rent in the bucket. The machine was controlling his mind. He had to break free.

Yet the rest of him refused to care. His hand just flopped back down when he lifted it up. There was no need for action, just listening.

What was he worrying about anyway? Something about money and a bucket? Maybe he hadn’t brought any with him. That would make sense. Yes, that was it.

Once again he heard that hollow banjo sound. The funfair faded away, replaced by the plains and the horse drifting along beneath him.

Except that wasn’t how it had been. Those days had been hard work and hunger, not just sunsets and scenery. Like those banjo notes, it was a thing of melancholy, not comfort.

He clung to those notes, clung to the real world and its hard realities. The plains faded back into memory, and he was stood in front of that amazing musical machine, its operator rubbing her hands as she wandered in front of the empty-eyed audience, collecting up the buckets of money.

Dirk grabbed the bucket in front of him, heavy with nickels and dimes, and flung it with all his considerable strength. It hit the heart of the machine with a mighty clang. Coins flew and steam sprayed from buckled pipes. The music went from melodious to discordant. The operator stared around in alarm as the audience blinked their way back to reality.

A pipe hurtled into the air. People ran screaming as another one flew past, demolishing the bearded lady’s tent. Dirk ducked as the whole thing exploded, burst pipes and snapped strings flying every which way.

As the sound faded, a banjo fell with a clunk at Dirk’s feet. He picked it up and turned to walk away. This time he’d find the time to learn.

* * *

This story was inspired by listening to the awesome Yan Tan Tether singing at the Otley Folk Club on Wednesday. This song doesn’t feature any instruments, but will give you an idea of the enchanting and haunting tunes I enjoyed.

And if you’d like to read more of Dirk’s adventures, steampunk adventure story Guns and Guano is free on Amazon Kindle and Smashwords.

 

Photo by Jim, the Photographer via Flickr creative commons.

 

Betting Big – a #FlashFriday story

7161430491_c1bb1e6f18_zRemi lowered Fiscal and Tromp into the brackish water of the pool, the two otters sliding in with soft splashes. Sleek fur glistened as they swam around the edges, testing the wooden fence that set this place off from the rest of the bayou.

“Y’all ready?” Bobby Reed called out. Not waiting for an answer, the big man tugged the rope hanging from an overhanging branch, raising the gate at the pool’s far side. The gleaming menace of an alligator slid out of its cage, slit eyes scanning its surroundings, mouth wide with pointed teeth and hungry for flesh.

Bobby dropped five whole dimes into the tin cup hooked to the fence, and looked to Remi to do the same. Along the bank on this side of their improvised arena, other men and women were also placing bets. Remi could hear that the odds were against Fiscal and Tromp.

He felt a familiar tingle, a thrill of something more than just excitement, as he matched and then doubled Bobby’s bet.

Already the gator had the otters on the run, chasing them around the pool. They split up, and as the gator chased Fiscal, Tromp gouged at the beast’s side with paws and teeth. The gator snapped at her and she twisted away, but blood trailed from one of her paws. Remi could almost feel her hurt, a stab at his own heart. He kept strong, kept accepting bets as they came his way.

“So much for your pets.” Bobby grinned as the gator chased a panicked-looking Fiscal. “Don’t reckon you’ll be boasting ‘bout how fierce they are no more.”

“It ain’t over yet.” Nervousness tightened Remi’s chest. He dug into his pocket and pulled out an old copper coin he’d taken from a Union soldier back in the war, a coin with symbols like no other he’d seen, but one that had been worth the saving of that man’s life. He dropped it into the tin cup, and as he did so he felt the thrill of their game grow, become something more powerful, something that energised him in proportion to the growing bets and the cheers of the crowd.

Out on the water, buoyed up by that same power, Fiscal turned and gouged the gator on the nose, making it rear back in pain.

“You still in?” Remi asked.

“Course I’m still in.” Bobby fished out a dime, then peered at Remi’s coin. “What do you call that?” He picked it up with a sneer. “This ain’t worth shit to me, boy.”

Without the coin in the pot, Remi could feel power flowing away again. There was a thud as the gator flung Tromp against the fence. Fiscal, suddenly losing the energy that had powered her attack, fled from the snapping jaws.

Remi tensed as those teeth sliced the end from Fiscal’s tail, winced as blood flowed out behind her.

“Here’s another dime then.” He flung it into the pot, then snatched the special coin from Bobby’s hand and dropped it in on top. “This one’s for free.”

“Sure thing.” Bobby added his own dime and turned, grinning, back toward the pool.

His grin melted as he saw the two otters turn, fast and fierce. Fiscal leapt over the gator’s open jaws, planting her claws straight into its eyes. As the creature writhed in pain and panic, Tromp dived beneath it. A red stain spread across the water. The gator rolled over, revealing a deep gash along its belly. It writhed and snarled, but its energy was fading. As the otters swam back toward Remi, the gator finally went limp.

Remi tipped the contents of the tin cup into his satchel. Beside him, Bobby Reed stood slack-jawed.

“How…?” the big man said. “What…?”

“Maybe next time you shouldn’t bet so big.” Remi felt the power of the moment fade as he slid that special coin back into his pocket. But the thrill of the game remained.

* * *

This one is for Everwalker, inspired by a slightly surreal internet conversation she was part of. It’s also another addition to my weird western setting where magic is achieved through games, and which I should probably come up with a name for.

If you enjoyed this story then you might like By Sword, Stave or Stylus, my collection of fantasy short stories, available now on Amazon.

 

Photo by Butterbean via Flickr Creative Commons.

Bringing the Weird West to Life with Doomtown’s Short Stories

‘Dammit, I’m the sheriff! Bring me my coffee and donuts or more bodies are gonna drop!’

The high noon standoffs.The crazy magic carnival. The steampunk capitalists with their mechanical horses. As I’ve mentioned both here and elsewhere, I love the weird western card game Doomtown, and one of the things that makes me love it more is the fiction.

Combining Game and Story

AEG, the company who publish Doomtown, regularly post short fiction based on the game on their website. As a way of keeping players’ attention and building excitement around a game, I think it’s rather nifty. It builds up the plot, gives context to some of the cards, and makes me a little more interested in the characters of the game.

As integration of game and story goes, it’s no Device 6. But it’s really cool to see a company playing with what they can do in already playful mediums – short stories and games.

Moments Not Stories

These Doomtown pieces aren’t always what I’d describe as stories in their own right. They’re there to show a character, action or item in context. Something usually changes over the course of the story, but it often feels insubstantial.

For what it is, that works. It strings together the existing material of the game into a more coherent narrative full of character and tension, not just coloured pieces of card. I’d be surprised if the writers thought this was going to draw in new fans. It’s about maintaining existing interest, not bringing in more.

That said, I think weird west fans might enjoy the little snippets even without the bigger context of the game and the scenes written for the card sets. This is a world full of atmosphere and dark ideas, perfect for those who like to see spells and six-shooters in the same place.

Art as Marketing

This fits with a wider trend at the moment, where marketing cultural products has become less about badgering an audience into buying and more about giving something away to grab their interest. It’s common for serial fiction to include a cheap or free first e-book. Instead of badgering people into reading, the creators give them something and hope they like it to pay for more.

Speaking of which, my own collection of science fiction short stories, Lies We Will Tell Ourselves, is free on Amazon until Friday. So if Doomtown’s fiction doesn’t grab your interest, or you’ve read it all already, why not give that a go?

The Making of Meredith Brown – a #FlashFriday story

Menelaeus’s fingers were sore from picking cotton, his back stinging from Mr Stenson’s lash. But he wasn’t going to let that stop him. With one hand he clutched his totem, intertwined figures of man and woman, diviner and spirit. With the other he picked up a handful of corn and scattered it across the skin of the drum.

“What do you see?” Octavia’s expression was serious, making her face appear even more wrinkled in the oil lamp’s light. He had learned much from her wisdom, her strength and her grace, but had still more to learn. With her man’s clothes and her fierce resolve, she embodied the world in between, the place where boundaries fell, where humans and spirits met. She was, in so many ways, the person he wanted to be.

Most of the kernels had bounced away to the floor. He looked carefully at the positions of those that remained, where they lay on a grid that served as both game board and tool of their art. The signs were all too familiar.

“This is Stenson.” Menelaeus pointed at a dark, twisted symbol marked by the corn. “Tomorrow we will suffer his wrath.” He pointed to the signs for suffering and for the field hands, both singled out by his spirit twin through the grain. Another symbol had been marked, one that filled him with even more dread. “There will be a death.”

“Again.” Octavia nodded. “Now tell me anything we can use to lessen the harm.”

#

“Keep back, boy.” Blood dripped from Stenson’s whip. At his feet, Octavia Brown lay dead beside the cotton buds she had dropped in the dirt – ruined, as Stenson put it.

At least Octavia’s son Saul was not here. His fury would have got him killed. Thanks to Menelaeus and Octavia, the Brown children would not be orphans.

That knowledge did nothing to still Menelaeus’s pounding heart. He wanted to rip out Stenson’s throat with his bare hands. But Stenson and his men had guns, and Menelaeus would not be the only one they would punish.

So he stood still and silent. But now he knew – divining the future was not enough. He had to shape it.

#

In the stillness of the night, Menelaeus stared at the totem, two carved beings intertwined. He could still feel his spirit twin, but without Octavia he was weaker, and he needed to be stronger than he ever had. He was just a man, and that was not enough.

“Stenson comin’ for you.” Saul stood beside Menelaeus’s bed. “Says you been stirrin’ trouble. You want I should kill him?”

His voice was ragged, torn up by hate.

“No.” Menelaeus rose from the bed. “Ain’t no-one else gonna fight for me. But I’m gonna need some things of your momma’s.”

#

“Who the hell d’you think you are, boy?” Stenson’s voice was even more menacing coming from the darkness behind the lanterns. His men cackled at his words. “Goddam faggot as well as a nigger now, huh?”

“My name is Meredith.” It felt natural, not just the name but the dress and the shawl. Becoming more than just the man he had been. Becoming both parts of the divination.

As the person who had been Menelaeus placed the corn kernels on the drum, she could feel the power flowing through her, her spirit twin stronger for sharing her change, for breaking a line that defined and divided him.

“Always knew you were an uppity nigger.” Stenson’s gun clicked. “Now we gonna end that.”

“No.” Meredith slid a kernel across the drum skin, from the sign for the overseer to that for death.

A shot rang out.

“Oh shit!” A different voice this time. White, male, scared.

“What the hell you done, Hank?” The lights shifted, illuminating Stenson’s body and casting Meredith back into shadow.

“I don’t know,” the man whimpered. “It just gone off in my hand. I don’t…”

As fear turned to panic and accusation, Meredith picked up her drum. The plantation men would be busy for a good long while.

As she walked away into the night she touched the totem hanging around her neck and remembered Octavia. She felt torn by loss, and yet, more than ever, she felt whole.

Lies banner 2

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This is the latest in a series of stories set in a weird western setting, where magic is (for the most part) achieved through games. I think this one may have given me more insight into how that works. If you enjoyed this then you might also like the previous stories, Straight Poker and Counting Coup. And you can read my other weird western work in my steampunk collection Riding the Mainspring, which is free if you sign up to my mailing list.

This particular story comes about thanks to Ben Moxon, who came up with the idea for connecting games and divination through a decorated drum. He also led me to this fascinating article on divination, around which Menelaeus/Meredith is built.

Writing Excuses 10.8 – character and extending a scene

Once again, I’m sharpening my writing skills with the exercises from Writing Excuses’s year-long writing course. This week was their last episode on character. The episode was a Q&A, and covered such interesting topics as how to work with character flaws and how to write characters with offensive views without alienating your readers – it’s well worth a listen.

This episode’s writing exercise builds on the previous two, which used a scene of a dead-drop to illustrate character. It also provides a bridge from discussing character to developing story structure:

Sketch out the events before and after your dead-drop scene from last week and three weeks ago.

In doing this exercise, I’m also going to think about how those events expand on the central characters in this fantasy western – Sarah, an escaped slave; Marcus, her Underground Railroad contact; and the local sheriff, our antagonist.

Before the Dead-Drop

Sarah’s pre-dead-drop narrative is the one that comes closest to writing itself. She escaped from the plantation where she was held, with the help of a man named Seneca, who also gave her instructions for contacting the Underground Railroad. This sets up the dead-drop.

To show more about her character, and how she copes on her own, I also want to add in a scene where she’s almost caught the night before the dead-drop. Sarah’s smart, but because of what she’s suffered in slavery she’s also timid and lacks self-confidence. Her response to being pursued isn’t to run or fight back, but to curl up and hide in a ditch. She uses her smarts to hide pretty well, covering herself in stinking mud to try to hide her smell from the sheriff’s dogs, but they almost find her. Fortunately for her, she doesn’t know that she has some magical power (I’ll work out how later) using the system of magic through games I’m using in this setting. The simple prayer she frantically mutters in the ditch is also a rhyme from a childhood game and taps into that magic, and that’s enough to send the dogs and sheriff in another direction.

So in one scene I’ve shown her character, foreshadowed a character arc of learning magic, and had a chance to characterise the sheriff through his dogged and foul mouthed pursuit of escaped slaves, as well as how he interacts with the other pursuers as they close in on Sarah – he’s jovial with those he likes, but vicious towards others.

Meanwhile, Marcus is meeting to plan for Underground Railroad activities. I’d have to do research to write the planning, but what I’m mostly concerned with right now is characterisation and plot driven by the characters. The meeting is a way to show the magic of the setting. Marcus himself can’t use the magic, but is a leader who has magic users working for him. Like so many Railroad activities, their use of magic has to be subtle and low key, and though he works within these limitations it frustrates Marcus. He’d like nothing more than to be part of a full-on uprising against the slave owners of the southern states.

Though he’s not present in Marcus’s scene, the spectre of the sheriff hangs over all their decisions. They know that he’s looking for proof of their activities with growing ruthlessness. They recently lost a friend to him. Like so much else, not being able to punish the sheriff frustrates Marcus.

After the Dead-Drop

Now I get to bring Sarah and Marcus together. As they seem to be my central characters, I want to make things more interesting by developing a conflict between them, one that stems from their personalities.

Having received the note at the dead-drop, Marcus finds Sarah and takes her to a safe house. Waiting there, Sarah players chequers with Meredith Brown, one of the magic users from the dead-drop scene. In doing this, she inadvertently displays magical power, and Meredith realises that Sarah could be a huge asset for the local Underground Railroad. She tells Marcus, who obviously wants Sarah to stay – his whole motive is to grow resistance against slavery.

But Sarah’s scared, and she just wants to run away north to freedom. This leads to an argument with Marcus, who’s frustrated at her not wanting to help, and doesn’t understand why she wouldn’t. Because of her subservient, non-confrontational personality, Sarah backs down. But now she sees this potential ally as another bullying enemy, and is thinking about how to escape him.

Then news arrives that Old Sam, the other local Underground Railroad magic user, has been lynched. This ups the tension and creates an opportunity to show how the characters present react to this – Marcus with anger, Meredith with sorrow, Sarah with fear. We also get to hear about the sheriff’s reaction, which reveals more about his character. He’s furious, and now hunting the perpetrators of the lynching. Because while he might be a racist villain and antagonist of the story, there’s more to him than that. He really hates law-breakers.

On this issue at least, all the characters will be on the same side.

Reflecting on the Exercise

A lot of what I put into the characters wasn’t planned in advance, it emerged through outlining these few scenes, and I’m really pleased with the results. I think it’s a good illustration of what Robert McKee says in his excellent book Story – that plot and character aren’t really separate things, at least when they’re done right. Characters drive the plot, and the plot helps to show the characters.

Take the argument between Marcus and Sarah. That didn’t occur to me when I was developing their characters in the scenes before the dead-drop, but it made perfect sense based on those personalities. It adds a whole new plot strand, a conflict between them over Sarah’s fate, and it’s one that’s all about these characters and what motivates them.

Often, putting your character in a situation is a good way to develop them. I’m pleased with where these characters are heading.

If you’ve got any thoughts on the exercise, or had a go at it yourself and feel like sharing the results, then please leave a comment below. Next week, on to plot structure.

Writing Excuses exercise 10.7 – changing perspective character

I’m really enjoying doing the recent Writing Excuses exercises. I used a couple to develop Friday’s story, and with it a whole world for future stories of magic in the Wild West. So, skipping over a wildcard week to let me catch up, it’s time for the exercise from episode 10.7:

Pick one of the dead-drop characters from the exercise two weeks ago, and turn them into a secondary character. Now take one of the characters with whom they interacted, and write the same scene again, but from this new character’s POV.

Of the characters from the previous exercise, I’ve since used the most popular one in a story, so I’m going to use the other character who drew some favourable comments – Sarah the escaped slave. Here’s the original version of her journey through the market:

Rough cloth chafed at the raw skin of Sarah’s wrists and ankles, cheap clothing concealing the places where her manacles had been. Fighting the urge to glance around, to give herself away in her anxiety over not getting caught, she stopped at the third stall along, just like Seneca had told her to, and dropped the note he had written her into a tin cup. The man behind the stall whistled a few bars of a spiritual, and as Sarah joined in she felt her spirits lift.

That leaves me with only two other characters mentioned, one of whom isn’t in the scene, so I’ll move the viewpoint to the stall-holder. Same scene, different point of view, and more words this time…

A contact

Marcus could see the sheriff and his deputies eyeing him across the marketplace. Most white folks didn’t like to see a black man with a business of his own, even if that man’s business was a ramshackle market stall selling cheap pots and pans to folks who couldn’t afford no better. If they’d only known Marcus’s real business, they’d have hated him a whole lot more. That hate made Marcus proud.

A woman walked across the marketplace, huddled in a ragged dress and a heavily patched shawl. Her wrists and ankles were carefully covered, and Marcus reckoned he knew what sort of scars lay underneath. Chains weighed heavy and manacles scraped skin.

Stopping at the stall, she looked at his wares without really seeing them, eyes darting nervously. Then she dropped a slip of paper into a cup at the corner of the stall, and Marcus recognised Seneca’s writing on the outside. Just like he’d thought, another fugitive making for the railroad – not the one of cold steel, but the one of warm hearts and desperate hopes.

The sheriff was approaching, casting a suspicious glance toward the oblivious young woman. As she walked away Marcus whistled a hymn. At this signal, Old Sam and Meredith Brown started again on the game of chequers they had going in the shelter of the stall. As they moved the chipped pieces, folks around the market took sudden sidesteps they’d never expected to. A butcher and a labourer knocked into each other, exchanged angry words, and a fight broke out. The sheriff turned to break it up, as the young woman disappeared from view.

Marcus took the piece of paper from the cup and slipped it into his pocket for later.

Reflecting on the exercise

I originally meant to make this as short as the original scene, but once I started I felt I needed more words to do a different character justice, to show both what was distinctive about him and what’s distinctive about the setting. I can see these two characters taking a story of escaped slaves in very different directions – one putting her effort into escape, the other into keeping things moving while evading the law. And both clearly have a place in that story.

What was also interesting was how this exercise in shifting perspective generated other characters. I needed someone to represent the threat of the law, and someone to work the magic at the end. Showing character required a story, which generated more characters, filling more of the niches discussed in this episode of Writing Excuses.

Did anybody else try this exercise? How did you get on? These are really interesting exercises to do, and if you aren’t already I really recommend giving them a try. You can find all the exercises and related episodes over at Writing Excuses.